Bakery Racing: the complete street racing system for FiveM
Bakery Racing turns street racing into a full part of your server. Racers carry a sleek racing tablet where they can find and host races, build their own tracks, climb a ranked ladder, start crews, run timed contracts and spend Race Coins in the shop. It comes with its own custom-built race props and a set of premade tracks and contracts, so your community can start racing the moment it's installed.
It works on Qbox, QBCore and ESX. Everything framework-related goes through kq_link, so it fits around your server instead of the other way round.
π± The racing tablet
- Home: your rating, rank, wins, podiums, best lap and earnings, plus live races and the Track of the Week.
- Races: every open lobby and race in progress, with a GPS button to get you to the start.
- Tracks: browse, save favourites, see records and host straight from a track's page.
- Contracts, Leaderboards, History, Crews and Shop, all in one place.
- Settings: each player sets their own HUD layout and scale, route colour, checkpoint markers, nametags, sounds and alerts.
- Racers register a racing name, optionally with a password, so their racing identity is separate from their character.
π οΈ Free-cam track builder
- Fly a free camera to place the start, checkpoints and finish, for sprint or circuit tracks.
- Decorate the course with props from a picture-based prop list that admins control.
- Builders work in their own routing bucket, so nobody gets in the way while a track is built.
- Edit your tracks any time. Admins choose whether everyone can build or only racers they approve.
π Hosting and racing
- Race modes: classic Race, Drift (points for angle and speed, with chains and multipliers, scored on the server so frame rate can't change it) and Elimination (last across the line each lap is out).
- Events: First Person, Reverse Only and Drunk.
- Host options: laps, reverse direction, lobby time, max racers, allowed vehicle classes, buy-in, ghosting at the start (or for the whole race), and a ghost driver that replays the fastest run on that track.
- Drive up to the start line and press to join, with the race details shown before you commit.
- A clean race HUD with lap, checkpoint, timers, progress and live standings, which every player can move and resize.
- Personal bests and track records are kept for each track, direction and car.
- Optional police alerts for races, sent through your dispatch script via kq_link.
π Competitive, seasons and crews
- Competitive races with an ELO rating, entry fees and a podium prize split.
- Seasons: end a season to save the final standings and reset ratings for a fresh ladder.
- Leaderboards for rating, wins and records.
- Crews with tags, ranks (leader, officer, member) and join requests.
- Track of the Week rotates automatically, and admins can pick one at any time.
π Contracts
A rotating board of timed challenges that everyone competes on. Each one has S to D grades, a live leaderboard for its window and an all-time board. Every finish pays a reward (money or an item), and the fastest racer when it closes wins a Race Coin prize.
- Checkpoint Rush: beat the clock, and every checkpoint adds time.
- Speed Traps: pass each trap at or above its speed.
- Black Market: take the van from the pickup to the drop-off.
- Clean Run: hit every checkpoint without wrecking the car.
- Speed Zone: hold an average speed from the start to the end gate.
βοΈ Head 2 Head and pink slips
- Pull up next to another racer, set a waypoint and challenge them, with an optional cash wager.
- Pink slips: the winner takes the loser's car. Ownership moves to the winner's garage and the keys change hands automatically, both in Head 2 Head and in two-racer pink slip lobbies.
πΈ Speed traps and the shop
- Speed traps placed by admins around the map, with 1 to 3 star ratings and personal bests.
- Race Coin shop: racers earn coins from races and contracts and spend them on items or cars, which go straight into their garage.
π© Custom props included
Bakery Racing ships with its own custom streamed gate props: glowing START, CHECKPOINT and FINISH banners that line every race and the track builder. All three share one texture dictionary, so you can put your server's logo on them in OpenIV or CodeWalker without touching a model.
It also comes ready to race on day one. On the first start it installs itself with:
- 5 premade tracks
- 22 contracts
- 4 vehicle classes (Street, Race, RacePlus, Super), so you only need to add your cars
- 46 track-builder props, with pictures
The import only adds what you don't have yet and never overwrites your own content. It runs once, and you can switch it off in the config.
π‘οΈ Admin panel
Everything is managed in game from the tablet's Admin tab and saved to your database:
- Features: turn Head 2 Head, speed traps, competitive racing, contracts, pink slips and the in-world screens on or off.
- Vehicle classes: create, colour and order classes, then assign cars in bulk. Unassigned cars count as Street.
- Shop, Props, Speed traps, Contracts and Seasons
- Racers: grant track-building and competitive access, and adjust coins.
- One-click pictures for shop cars and builder props.
π Built for live servers
- Race times, checkpoints and drift scores are checked on the server, and spoofed or impossible times are rejected.
- Network events are validated and rate-limited, and payouts are protected against duplicates.
- Database tables are created and updated automatically, so there's no SQL file to run.
- The config, the kq_link bridge and the garage bridge are open to edit, so you can fit it to a custom garage or setup.
π¦ Requirements
- ox_lib
- oxmysql
- kq_link: framework, inventory, money, keys, notifications, dispatch and target support
- bakery_imagecapture: pictures of shop cars and builder props (needs screencapture)
- Optional: qbx_vehicles on Qbox, for pink slips and buying cars. QBCore and ESX need nothing extra.
Supports Qbox, QBCore and ESX, plus anything else kq_link supports, with ox_inventory, qb-inventory, qs-inventory and more, and ox_target, qb-target or kq_link's own key prompts.
π₯ What you get
- The bakery_racing resource, with the config, bridge files and texture dictionary left open to edit
- Custom START / CHECKPOINT / FINISH gate props
- Premade tracks, contracts, vehicle classes and builder props
- The racing tablet item image (125x125) and ready-to-paste item entries for ox_inventory, qb-inventory and ESX
- A step-by-step install guide
Questions before you buy? Join the Discord: [https://discord.gg/rnDGnS3fXA]